Pull to refresh
LaneCaptain League Command

BOWLING LEAGUE COMMAND CENTER

Run league night. Keep every receipt.

Scores, substitutes, Cups, badges, records, and recaps live together—so the captain can run the night and the whole team can follow it.

PRIVATE BETA Approved teams get six played weeks at no cost, with the whole roster included and no ad slots.

ONE NIGHTAttendance → scores → review → receipts
ONE LOGIN
Every connected league
WHOLE TEAM
Captains, players, and viewers
ZERO AD SLOTS
The product stays about bowling

BUILT FOR THE LANES

The whole night, without the spreadsheet shuffle.

LaneCaptain connects the quick jobs at the alley with the standings, stories, and proof everyone wants afterward.

League Night

Confirm attendance, move game by game, review every score, then finalize one trusted week.

Scores & scorebooks

Enter quick totals or keep full frame and pin evidence, with practice games stored separately.

Three Cup races

Scratch, handicap, and Race to the Bottom standings update from finalized results.

Badges, stats & recaps

Turn real bowling into trend lines, record history, shareable receipts, awards, and evidence-backed roasts.

MULTI-LEAGUE

One login. Every league stays in its own lane.

Captains and players can connect another team code, then switch without signing out. Each league keeps its own roster, dates, scores, rules, theme, and access.

  • See the active league before anyone enters a score.
  • Move between teams without another account.
  • Keep every league's records completely separate.

SUBS + BENCH BULLETIN

When a starter is out, the sub gets a real lane.

Assign the absent roster spot, enter the substitute's scores, and compare the basics against the team and other subs. If the bench cooks a starter, Bench Bulletin brings the verified roast.

  • Substitute scores stay separate from official player stats.
  • Reusable sub history makes the next call-up faster.
  • Simple averages and series keep comparisons readable.

THE AFTERMATH

Finalized scores keep working after the last ball.

One final review feeds Cup points, personal and league records, weekly recaps, badge receipts, trend lines, and the moments worth dropping into the group chat.

Record historyWeekly recapsVerified badges

PRIVATE BETA

Bring the whole team into the same story.

Approved beta teams receive six played weeks at no cost. Every player is included, and joining the beta never starts a charge.